Week 3: The Pivot
WEEK 3: The Pivot
MY HEAD
Here is the model I have worked on so far I would say it is substantially more than I thought I could make in this program I have never used.
Turns out Blender is very hard to use when it comes to creating something complex like the human head. I will now pivot to a more efficient method of translating my head into a 3D Model the new method that was brought up by Jose is using a 3D scanner. The plan is now to 3D scan my big ol' head and get that into an editable blender file. The previous creation of my head from scratch is probably going to be scrapped. But I do not think this was wasted time because Blender is still the program I am going to use to sculpt my stylized head. This was a great exercise to get used to the program and how sculpting works, developing the muscle memory I think is worth it.
I got my 3D scan into blender but there was a MAJOR issue with it, it was asymmetrical which meant sculpting the damn thing was a pain in the ass. The symmetry feature was not working so I had to modify the origin of the object, and apply all transformations. After that I had to force symmetry onto the object so that the symmetry tool would work properly, the major issue with this prep of the object for sculpting is that I have to make it look like me again but that is okay because the object is meant to be stylized anyway.
Future plans will be removing the hoodie, and making my mouth open, and removing my hair.
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