Week 2: The FUN Part
WEEK 2
This week was quite fun—I spent time figuring out how to stylize myself. The idea of lights shooting out of the eyes and mouth was inspired by a scene in Arcane, so I decided to create a modeling reference in the Arcane style.
It turns out I’m not great at replicating the style, so I decided to "cheat" by using Hugging Face AI to "Arcanify" myself. Here’s the result:
Modeling Reference
You might be wondering why the one on the right is hand-drawn. The Hugging Face AI performs decently when stylizing a front-facing image, but it struggles with side profiles and doesn’t fully stylize them. As a result, I had to draw it myself. The proportions are a bit off, but that’s okay.
MODELING!
I went through quite a few YouTube tutorials on 3D modeling in Blender. Almost all of them recommend starting by "blocking out the shapes," which means simplifying and adding shapes one by one. I followed that advice, and here’s my current progress:
It took me quite some time to figure out what I was doing in Blender after so many years, but I eventually got the hang of it. This process will require a lot of refinement, but I’m confident it’ll evolve into something I’m happy with.
The head shape, in particular, took the longest to figure out. For now, though, I’m satisfied with where it’s at.
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